During the deveIopment of AC: Origins , at Ubisoft Sofia I worked on the pyramids in the game - mainly 3d modules consisting of baked props from high poly meshes as well as textures . I used Zbrush and Substance Designer for the stone blocks and the eroded rock decals covering the pyramids that the player can use as a grabbing ledge.The main challenge here (due to the enormous size of these landmarks ) was to make the baked props such as stone blocks as low-poly as possible to ensure good performance on any platform.