Assassin's Creed Origins - Pyramids 3D assets & textures

During the deveIopment of AC: Origins , at Ubisoft Sofia I worked on the pyramids in the game - mainly 3d modules consisting of baked props from high poly meshes as well as textures . I used Zbrush and Substance Designer for the stone blocks and the eroded rock decals covering the pyramids that the player can use as a grabbing ledge.The main challenge here (due to the enormous size of these landmarks ) was to make the baked props such as stone blocks as low-poly as possible to ensure good performance on any platform.

Pyramid of Khufu - in-game location vs the real place

Pyramid of Khufu - in-game location vs the real place

separate wall modules used for climbing

separate wall modules used for climbing

tileable texture of cracked mud that is placed on small meshes between the more eroded stone blocks in the pyramid of Djoser

tileable texture of cracked mud that is placed on small meshes between the more eroded stone blocks in the pyramid of Djoser

Zbrush high-poly mesh used for extracting normal map for the eroded parts of the pyramid

Zbrush high-poly mesh used for extracting normal map for the eroded parts of the pyramid

high-poly version of  stone blocks of which some of the pyramid modules are constructed

high-poly version of stone blocks of which some of the pyramid modules are constructed